Studio

GrinDanilov

Services and prices

Music

1 unique melody for menu. Length from 00.20 till 00.40, looped or with logical ending and with pause before the next start.

from 60

1 unique melody for gameplay. Length from 00.30 till 01.30, looped or with logical ending and with pause before the next start.

from 80

2 unique melodies for gameplay. Length from 00.30 till 01.30, looped or with logical ending and with pause before the next start.

from 130

1 unique melody for menu, 2 unique melodies for gameplay. Length from 00.30 till 01.30, looped or with logical ending and with pause before the next start.

from 160

Additional 30 seconds for any melody.

from 40

Song

1 turn-key song or vocal OST for the project. Text, melody, arrangement, recording.

from 1700

Sounds

1 sound. Mounted from sound libraries and edit for your project (for example bull’s roar needed length, bomb explosion needed power…), synthesized from the ground up (for example unique achievement sound, bonus…), or combined (the first and the second variations together). We make few variants of a sound so that you can test them in your project.

from 3

All necessary sounds for your project (no more than 50 pieces).

from 85

Voice

30 minutes of narrator’s work and next coming sound design (cut, effects).

from 85

Trailer

30 seconds sounding of trailer video. With unique music and all sound effects.

from 90

Animation

30 seconds of scoring of actions (without music) in the animated film, inclusive editing.

from 80

1 unique melody for a video series, including edit. Total duration is up to 03.00, looped or with the logical ending and a pause before the next start.
The melody is done for the animation and the mood of video, dynamically changes together with the atmosphere of the fragments.

from 150

Full sounding of a game "light"

Full sounding: 4 melodies, length from 00.20 till 01.30; up to 50 sounds; simple narrator’s phrases (like oh, ups, yeah, yeehaa…). Adjustments and changes during the working process and the final correction are inclusive.

from 220

Full sounding of a game "medium"

Full sounding: 6 melodies, length from 00.20 till 01.30; up to 70 sounds; simple narrator’s phrases (like oh, ups, yeah, yeehaa…). Adjustments and changes during the working process and the final correction are inclusive.

from 320

Full sounding of a game "full"

Full sounding: 8 melodies, length from 00.20 till 01.30; up to 100 sounds; simple narrator’s phrases (like oh, ups, yeah, yeehaa…). Adjustments and changes during the working process and the final correction are inclusive.

from 420